The Big Game Hunter
Volume 20: The Goblins in our Shadows
(An excerpt from Chapter 1: Phoenix,
Land of Ashes)
There's a shadow
world, a place of strangeness and timelessness cast by the light of our world,
and it's where thought meets matter. Similar to how machine code shows us how
language and math intersect, this world helps us understand the informational
underpinnings of reality...that is, it would if we were even remotely able to
interact or manipulate this world.
Charles Fort
projected its existence and dubbed it the “Super-Sargasso Sea.” He believed it
to be a transitional dimension for all matter, but was unable to do anything with it other than
conjecture what that might mean for humanity. Also, he thought it was in the
sky.
Having visited
this shadow dimension, I'm soaked in Sargassum radiation, though there aren't
any instruments made yet that are fine-tuned to analyze me. Only one doctor on
the planet can tell you what'll happen if you've been exposed to Sargassum
radiation. He says I'll be fine. I don't trust him.
One thing about
the Sargasso Sea—it expands the dimensions of objects placed in it, unless
certain precautions are observed. I've seen a merchant brigantine ship grow
four times its original size, wood bubbling and stretching unnaturally.
Suddenly, it wasn't so sea-worthy.
“...Mr. Canton?
Are you listening?” asks Routh. I believe that is her last name.
“I'm retired,” I
say.
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